Monday, January 14

2012 YEAR IN REVIEW

I was catching up on some of the year-end posts from my favorite designers and illustrators the other day. But when I tried to recall what I'd done in 2012, not much was coming to mind. After sifting through my folders a bit, I realized that I've done a TON of stuff this year, and I only couldn't remember because the work I do tends to be all over the place. Here's what was new in 2012:

1. ANIMATION ASSETS
I worked on several projects creating illustrative assets for animation purposes, two of which appeared on MTV and Cartoon Network. This was great fun, and brought me back to my animation days at CCAD. My life has come full circle. Next year I'll be drawing creater-owned comic books again.

2. VIDEO GAME DEVELOPMENT
I worked on developing the looks of two different games this year, which was a blast. Hopefully I can share that work one day!

3. STORYBOARDS
Storyboards for motion, presentation boards, concept boards, character sheets, whatever you'd like to call them. I continued to build a portfolio of concept work this year, most of which I will never be able to post, unfortunately. This is my favorite stuff to work on lately though. The quick turns are always a challenge.

4. MORE FUN IN GENERAL
Above all, I'm trying to just have fun with what I do, and I think it's showing. I plan to do a much better job of documenting and posting my adventures this year, so please consider following me in the following places:

TWITTER, FACEBOOK, INSTAGRAM, DRIBBBLE, EMAIL LIST

Here's a huge visual breakdown of some of the major projects I worked on in 2012. I realized it's really handy for me to analyze the range of work I do in one place like this. I'll have to make this a yearly exercise. Happy 2013 everyone!